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fieldmoth

Digital products, from idea to server.

Fieldmoth is an independent design and engineering studio. Strategy, interface, code, data and infrastructure — one team builds every layer of the product.

Good ideas get lost in handovers.

Usually one team comes up with the idea, another designs it and a third builds it — and something gets lost at every handover. With us, one team carries the whole way.

Five layers. One team.

One stack of decisions, owned end to end.

  1. Strategy & productResearch, positioning, scope. What to build — and, just as important, what not to.
  2. Interface & designUI/UX, design systems, prototypes, motion. Interfaces that explain themselves.
  3. Applications & platformsWeb apps, SaaS, mobile and complex interactive experiences on typed, tested code.
  4. Data & AIData models, integrations and AI features that do real work inside the product.
  5. Infrastructure & evolutionDeployment, observability, performance — and long-term product engineering.

The standard we build to.

Six rules that hold on every project — from the first brief to long-term support.

  • Brief

    Scope agreed

    Decisions before code

    Every build starts from a written brief and an agreed scope. We estimate what we understand.

  • Budget
    Load
    Interaction
    Size

    Performance is a requirement

    Budgets for load, interaction and size are set in the first phase and checked on every release.

    • Strategy & product
    • Interface & design
    • Applications & platforms
    • Data & AI
    • Infrastructure & evolution

    One team, every layer

    The people who design the product are the people who build it. Nothing is lost in handover.

  • WCAG 2.2

    AA

    • Keyboard
    • Screen readers
    • Reduced motion

    Accessible by default

    WCAG 2.2 AA is the baseline, not an upgrade. Keyboard, screen readers and reduced motion included.

    • CodeYours
    • DesignsYours
    • AccountsYours
    • DocumentationYours

    You own everything

    Code, designs, accounts and documentation are yours from the first day of the project.

  • ReleaseYear 1Year 2Year 3

    Built to be maintained

    Typed code, tests and written decisions — so the product outlives the project that made it.

From brief to release.

Five phases with a decision at the end of each. Durations are typical ranges; your brief sets the real ones.

  1. 1–2 weeks

    Discovery

    Brief, research, scope and a written estimate.

    Result

    • Product brief
    • scope
    • estimate
  2. 2–4 weeks

    Design

    Interface, design system and a clickable prototype.

    Result

    • Design system
    • prototype
  3. 4–12 weeks

    Build

    Iterative development with weekly releases to staging.

    Result

    • Working product on staging
  4. 1 week

    Launch

    Hardening, performance, data migration and release.

    Result

    • Production release
  5. ongoing

    Evolve

    Support, measurement and the next iterations.

    Result

    • Roadmap
    • monthly releases
  6. The first release usually lands 2–4 months after kick-off. After that, the product keeps growing with you.